Wednesday, March 29, 2017

Go Sushi, Go Sushi Go! (Sushi Go)

All around the Conveyor Belt, 
the Chopsticks chased the Sushi.
The sushi thought twas all in fun.  
Sushi Go in my mouth now.

GAME DESCRIPTION:  Sushi Go is a card game for 2-5 players, and was published by Gamewright.  The players are standing at a Sushi Restaurant, and can only take one dish at a time, so each player wants the tastiest combination of Sushi that they can get.

SET-UP:  Each player is dealt an set amount of cards, depending on the number of players.  2 players get 10 cards, whereas 5 players get 7 cards.  Set the deck aside, until the 2nd round starts.  Assign 1 player as the designated score-keeper.

TURNS:  Each turn, a player takes 1 card from their hand, and places it face-down in front of them.  Once all players have chosen a card, reveal them all.  Then, pass your hand to the next player.

CARDS:  Each card has a point value depending on specific circumstances, such as:

  • Chopsticks:  If you have played this, you may call out "Sushi Go!", and place a 2nd card face-down.  Then, place this back in your hand.
  • Tempura/Sashimi:  To score, you need a set of 2 Tempura or 3 Sashimi.  If you only have 1 Tempura, or 1-2 Sashimi, you score 0 points.  You may also have multiple sets of these cards for more points.
  • Nigiri and Wasabi:  Each flavor of Nigiri scores a set amount of points. If you flip a Nigiri after you have a Wasabi face-up, you may place it on the Wasabi, and earn triple points on the Nigiri card.  The Wasabi is now used up, meaning you cannot use that Wasabi card to earn anymore points.
  • Dumplings:  Dumplings give you points depending on the amount you have.  Once you reach 5, you can no longer gain points for Dumplings.
  • Maki Roll:  The player with the most amount of Maki scores 6 points, with the player with the 2nd most scores 3.  Split any ties, rounded down, between those players who tied.
  • Pudding:  The player with the most pudding scores 6 points, again splitting and rounding points between all players who may have tied.
WINNING:  Once all players have no cards, the round is over, and the cards points calculated, save for Puddings.  Then, discard all cards face-up next to the deck, again save for Puddings.  Each player is dealt a new hand, and the 2nd Round begins.  Once the 3rd round is over, score Puddings with all other points.  The player with the most points wins.  In case of ties, the player with the most Pudding cards wins.

CONCLUSION:  Sushi Go is a deceptively simple game.  The rules are simple, easy to learn, and the game plays fairly fast.  However, the fact remains that you can only play 1 card a turn, and you need to plan extremely carefully.  On top of this, there's the fact that this is a card game, meaning every hand is left up to chance.  If that sounds too stressful for you, and you don't like a lot of RNG and chance based games, pass on this one.  But, if you can accept the fact that you may get ridiculous sets of cards, and can work your strategy around that, then Sushi Go is one of the best card games I can recommend.

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