Wednesday, June 20, 2018

The Geekist Link (Geek Out)

5 come in, only one comes out.  Will you be the one that survives?  Will you leave your friends in the dust and come out the superior mind?  Only time will tell, ladies and gentlemen!  This is GEEK OUT!

BACKGROUND:  Geek out is a party game for 2+ players, publisehd by Playroom Entertainment.  The goal is the be the smartest one in the group, able to name more things from various categories then your opponents.

GAMEPLAY:  The turn player or team rolls the die, and draws a card from the deck and read the prompt on the card.  If they like, they may increase the number on the card.  For example, if the prompt is to name two named fictional weapons, they may take the minimum two, or increase the amount.  The next player/team may pass, or raise the bid.  This action keeps going until all players/teams have passed, save the last bidding team

SCORING:  The team then lists off answers to the prompt equal to the amount they have bid.  If they are correct, they score the card and 1 point, but failing causes them to take a -2 point token.  If the bid was at the minimum, no penalty is given.

WINNING:  A player or team wins when they have collected 5 points.

CONCLUSION:  This is a game generally for geeks and nerds, as if the title couldn't tell you that.  However, as long as you can consider yourself learned enough with your friends, it can be as balanced or unbalanced.  However, it's a party game, and that means tabletop gamers aren't going to be getting a ton of intrigue out of this game.  It is meant to be played with no real seriousness attached to it.  The problem is that it should be played as an in-between, brain refresher, but the clues attached to it are a little stronger than most of those types of games.  Yet it doesn't have the complexity a larger game with engaging mechanics has.  If you want to play it to prove your the geek of your friends, that's fine.  If you have a bunch of nerdy friends that can cause this to be relaxing, this should be fun.  Otherwise, you may end up with it stuck in your closet.

Wednesday, June 13, 2018

Ultimate Showdown of Ultimate Destiny (Superfight)

Godzilla, Batman, Optimus Prime, and Abraham Lincoln.  These names were sung in the annuls of history, as part of the first fight to end all fights, the one true battle for the ages.  Now, it is time for the next generation of fighters.  Captain Picard, Nickelback, and Princess Zelda are merely a few in the next battle for the crown.  

BACKGROUND: Superfight is a card game for 3-10+ players, and published by Skybound Games.  Create the most ultimate warrior and pit it against the reigning champion to see who is the best character in the multiverse

GAMEPLAY:  There are two ways to play: 1v1 or Last Man Standing.  In both versions, each player will have a hand of 3 white character cards, and 5 black modifier cards.

LAST MAN STANDING:  1 player is designated as a Referee.  They draw 1 white and two black cards, and play them.  Everyone else plays 1 white card and 1 black card face-down, and plays a third black card on the player to the right's face-down card, also face-down.  Flip all cards face-up, and argue which one would win against the Ref's card.  Whomever the Ref chooses as the winner takes the Ref's white card as a Trophy

1v1:  In this mode, 2 players choose 1 white and 1 black card as their fighters, and draw 1 black card from the deck to add to their fighter.  Then both players make their arguments about who would win, and the players vote on the winner.  That character claims the opponents white card as a Trophy, and the next player chooses a black and white card to fight against the winner, and draws a black card from the deck.

WINNING:  Both games ends when all players are either sick of the game, a player reaches a preset number of Trophies, or when there is a clear winner with no form of victory for the other players.

CONCLUSION:  Superfight is the Apples to Apples or Joking Hazard for nerds.  Now while it is true that there is a specific box for that group, the people that really enjoy the hypothetical battles between two fictional or non-fictional characters are those with way too much time and think way too hard about stuff, yours included.  After all, I run a board game blog.  Still, this is the kind of game where you can laugh and have a good time if you don't take it too seriously.  This is going to appeal to a very specific type of people, and that's fine.  I recommend it wholeheartdly, but I'm a massive nerd who likes to wonder about Godzilla with a chainsaw vs Naruto with a natural 20.

Wednesday, June 6, 2018

The Butler Did It, and Cleanly Too (Mysterium)

December 4th, 1928.
I fear my time on this earth has come to an end, or so it would seem.  Just yesterday I woke up and passed right through the privvy door.  I know that no one will be able to read this, as I write it with my finger, and the words appear for the briefest of seconds.  The man living here, Mr. MacDowell, seems to be a nice but a bit jumpy.  I am not sure if he is reacting to my presence or not, but I can only pray it is the former.  I leave this Mysterium (oops, meant to write mystery) to him.

BACKGROUND: Mysterium is a board game published by Libellud in 2015 for 2 to 7 players.  One person takes the role of a ghost with amnesia, and can only give the barest hints of who killed them, while the other players, or mediums, attempt to decipher the clues.

GAMEPLAY:  Each turn, the ghost takes a Vision Card, a card with very pretty art, and gives one to each medium, drawiing back up to 7 cards each time a card is dealt.  Using a crow token allows the ghost to discard based on the difficulty.  Then, the Mediums look at their cards, and the timer is flipped.  Each medium tries to guess appropriately based on the cards laid out in front of their tokens on the first stage.  Once time runs out, mediums cannot move their token anymore.  At the end of each turn, the clock hand moves forward 1 hour.

WINNING:  If a token is placed on the card that matches the card on the ghosts board, they move forward on the track.  The players win only if every player guessed correctly all 3 times.  If at any point the clock would move past 7 o'clock, the game ends and everyone loses.

CONCLUSION:  Mysterium shares a lot of similarities with Dixit, both are weirdly named games with enjoyable mechanics and beautiful artwork.  Mysterium could have fallen into the trap Exploding Kittens did, where just the art sells the game, but it manages to be so much more.  Although this game is supposed to be co-operative between the ghost and mediums, it never felt as difficult as other co-op games, and that's a shame.  I enjoy working against the clock, against the game itself, and I never really seemed to struggle.  Does that make it easy?  Well, I do know the clock did get to 6, so I don't know.  Playing with your normal game group might actually make this too easy.  This is a game that seems to embrace the idea of playing with strangers, or as an ice-breaker.  There's a simplicity to this that makes it accessible to others not used to games, but it is a detective game, first and foremost.  You might have fun solving this one.

Wednesday, May 30, 2018

Rising to the Occasion (Ascension)

In a world, where magic is real, and Gods and monsters exists, one to four heroes will step up to defend the land of Virgil and fight off Samael, the Fallen One.  Friendships will be forged, live will be lost, and resolves will be tested.  But will our heroes fall, or will they rise to the challenge and embrace the Ascension!  Find out NOW!

BACKGROUND:  Ascension is a deck builder for 1-4 players or teams and published by Stone Blade Entertainment.  Players defend the world of Virgil to collect resources and slay

GAMEPLAY:  Each player takes a standard deck shuffled, and draws 5 cards.  On their turn, they may play any cards in their hand to gain either Runes (Triangles), Power (Red Swords), or Honor Tokens (Black Star).  Honor tokens are gathered from the Honor pool, while Runes and Power disappear at the end of the turn.  If a players deck runs out of cards, it is reshuffled once a card is needed to be drawn.

RUNES:  There are 6 cards in the Center Row.  In it are Hero cards, Constructs, and Monsters.  To acquire either Heroes or Constructs, players must spend a number Runes indicated in the top right of the card, and are put into the players discard.  When a Hero plays a Construct from their hand, it is put in front of them permanently.  Constructs can only be used on your turn.

POWER:  To defeat a Monster, players spend an amount of Power equal to the number in the top right.  The monster is then put into the Void zone in the center of the table.  Voided cards are no longer in use in the game. Most monsters will also have a reward once defeated.

WINNING:  There are 30 Honor tokens in the honor pool for each player.  Once any card gives a player an effect or reward for Honor, they collect that many in the pool.  Once the pool runs out, the players continue until the player who started would go first, while collecting any additional Honor from the box.  Players total up the number of Tokens and the numbers on the bottom left of any cards purchased.  The player with the most Honor wins.

CONCLUSION:  Ascension is a deck builder, plain and simple.  The mechanics and scoring system are exactly what you'd expect from a deck builder.  The art is nice, and it does feel like there is a bit more theme than Dominion.  But other than that, it is a decent game, it just feels similar to a lot of other deck builders, with not much real deviation from the formula.