BACKGROUND: Cro-Magnon is a party game for 3-12 players. It was created by Fanny Cherpe and Olivier Mercier in 2007, and published by KOSMOS. Players adopt the persona and tribes of the Cro-Magnon to give information to their fellow people.
GAMEPLAY: Each turn, the player(s) will act out their "YooDoo" on their tribal, and then draw a Word List card from the pile and try to get the other players to guess the word on the card according to their Age/space. However, communication is limited based on the Age the player(s) is at. Anytime a player makes a guess, the acting player(s) can say "Naga" for off/no, "Yaga" for close/yes, and "Binga" for correct. That player(s) can then draw a new card for the rest of the players to guess. Every correct guess before the timer runs out grants that player(s) 1 space, for a maximum of 5.
AGES: The space the player(s) start in on their turn determine how they convey the information on the cards. The red space is only miming and grunting. The yellow space uses modelling clay, and while creations are allowed to be moved, miming or noises not allowed. The
Orange spaces uses the "Primitive Language" sheet, requiring the player to try and describe the card using only these words. Finally, the Green spaces has the player(s) drawing with a charcoal stick, and no miming, talking, or writing.
WINNING: The winner is the player who makes it to the end of the board.
CONCLUSION: This is a party game like Cranium, or Whirled Peas, but with a twist. It restricts the player in a way to come up with something kinda clever, but at the end of the day, it still has the same audience and restrictions that the others have. The only thing really going for it is the theme. If that's enough for you, great. However, this is one caveman who is going to evolve into more interesting games.
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