Wednesday, May 22, 2019

Pandemic 2: Electric Bugaloo (Pandemic: The Cure)

Note dated Jan 18, 201X (discovered on USB in Antarctic station)
So, the first Pandemic wasn't enough for you?  You had to go and cause another outbreak?  Fine, I've washed my hands of this mess.  If that's too much for you, you can go find the specialists who can stop this thing.  Oh, it's not as bad this time?  That's what you said last time, and we literally decimated the world.  It's your fault, you clean it up, you go find The Cure.
--XXX


BACKGROUND:  Pandemic: The Cure is a card and dice game for 2-5 players.  It was created in 2014 by Matt Leacock, Bernard Bittler, Philippe GuĂ©rin, Chris Quilliams and published by Z-Man Games, Inc. A rework of the popular Pandemic, players transport to different places to cure diseases.

GAMEPLAY:  Each turn, that players roll their dice and can either reroll them if it's not a Biohazard, or use the action on die.  Biohazards are used immediatly and raise the Infection track by one.  The syringe allows the colored dice to be moved from the locations to the Treatment Center in the middle of the table, or back to the Infection Bag.  The bottle is used to hold samples by taking the colored die and the sample die and putting them on the players card, which prevents them from using that die.  Once all their actions are done, the player can give samples to other players.


WINNING:  Once all that is done, players can roll the colored die in their sample bottles.  If they get a 13 or higher, one of those dice is placed on the "Cured" card, and the rest go back into the bag.  Rolling a 12 or less means that the dice used for samples are still unavailable to roll.  Then, once all 4 dice are on the Cured card, the players win.

INFECTION:  After a player chooses whether to roll for a cure or not, they then roll to Infect the regions by pulling dice equal to the Infection Rate on the board and rolling them.  Any crosses rolled are put in the CDC to be spent on face-up Event cards.  If at any point there would be more than 3 dice on an location, the Outbreak Meter rises, and that die is put to the next space.


LOSING:  Like most co-operative games, there are more ways to lose than to win; if there are 8 Outbreaks, if there aren't enough dice to draw from the Infection bag, or if the marker reaches the top of the Infection Track.

CONCLUSION:  It's a Pandemic game, first and foremost.  While it would seem that there would be a lot different with the dice mechanic and the events, there really isn't much different.  I will say that this is a little easier to win consistently, since it's easier to get to locations.  It also takes up way less room and time, if that becomes a factor in your game-playing decisions.  It takes exactly what worked in Pandemic and refines it, makes it smaller.  Any problems players might have with this game can be traced to Pandemic, so check my review there to see if this disease is fun for you to fight.

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