Wednesday, May 17, 2017

The Words Man Dare Not Spell (Unspeakable Words)

A is for Azathoth, Ruler of the Gods
B is for Byakhee, Hastur sends them abroad
C is for Cthulhu, you know him well
D is for Dagon, you're under their spell
And while these are only some Unspeakable Words
If you say these to anyone, they'll think you absurd.



GAME DESCRIPTION:  Unspeakable Words is a word-based card game published by Playroom.  Players attempt to gather points by spelling words without going insane.

SET-UP:  Each player takes 5 C'thulhu Pawns, and is dealt 7 Letter Cards.  The player who rolls the highest on the 20 sided die, or D20, plays first.

WORDS:  Each turn, a player may spell a word with 3 or more letters.  No player may form acronyms, proper nouns, names, abbreviations, or contractions.  Players may not play a word that was also played, but playing a different tense, or the plural instead of the singular counts (EX:  Pants cannot be played twice, regardless of tense, but Froze can be played if Freeze was, and Cards can be played if Card was).

POINTS:  Score points equal to the amount of points on the card (points are given based on the number of angles on the letter).  Then, the player rolls the D20 for their Sanity Roll, and if they roll less than the points scored, they give up 1 C'thulhu Pawn.  If they rolled equal or higher, they are safe.  A 20 is an automatic success.  The player draws back up to 7 and the turn passes to the left.



WINNING:  Like most C'thulhu based games, there are many ways to lose.  If a player runs out of C'thulhu Pawns, they discard their hand and are eliminated for the rest of the game.  If only 1 player has C'thulhu Pawns left, they win.  If a player manages to score 100 or more points, but fails their Sanity Roll, then they instead score 0 points, in addition to their lost sanity.  But, if they manage to succeed in their Sanity Roll, they win.

CONCLUSION:  This is a very enjoyable game for those who like challenging word games, but play with at least some of the optional rules. The ability to make your own words with only one sanity is fun, and being able to recover sanity helps even out some of the terrible dice rolls you're bound to get one game.  By itself, Unspeakble Words is a cool idea with a decent change of pace from most card based word games (yes, there's a few), but it's really not complete without the added rules.

AFTERTHOUGHTS:  This game is no longer in print, but there is a Kickstarter for a deluxe version.  It is also available via Print 'n Play (http://www.playroomentertainment.com/Unspeakable_Words_PDF.html) and in Tabletop Simulator.

This week's Patreon support comes from Lizzy-thelizzard Gaming

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