GAME DESCRIPTION: Fluxx is a 2 to 6 player card game with one simple rule: draw 1 card, and play 1 card. What makes this game so unique and bizarre is that fact that the players can alter the rules and win conditions with their cards. So what starts out as a simple play of 1 card and be as free or restrictive as the players choose.
CARD TYPES: Fluxx has 4 types of cards:
- Keepers: These green cards generally don't do a lot early game. The standard rule is that you may have as many of these in front of you at any time
- Goals: The Pink Goal cards create the current win condition. The standard rule states that there can be only a goal at a time. Goal cards generally require you to have a group of specific Keepers in front of you to win,
- Actions: The blue Actions cards are generally one use. They can do anything from steal Keepers to trade hands to replay cards
- New Rules: The cards with Yellow are New Rules, which are permanent changes to the game, unless another New Rule overwrites it. Some of the New Rules include limiting hand or Keeper size, drawing or playing more cards, and more Goals in play.
ALTERNATE VERSIONS: Fluxx has had a lot of time to grow with various cards and new types to add to it. Such versions include Pirate, Christmas, Zombie, and Space, and Licensed versions like Back to the Future and Monty Python. Some of these changes include new card types like Creepers, the antithesis to Keepers by not letting you win if you have one in front of you.
CONCLUSION: This deceptively simple game is interesting. I enjoy playing it, but after a few rounds, it burns me out. The biggest problem with it is its playtime. Games can go crazy long if you have a lot of players who are determined to win. Still, it's fast to learn, and easy to win/lose with the right/wrong draw of the deck. With the game constanly changing, it's easy to have the game change up each time you play.
No comments:
Post a Comment